![]() For the moment, we are using the older “normal version” of the game as the executable for playing Uralmod. So when you start the game at the time of writing and have the launcher window pop up asking for DLC/normal the executable and thus, data file that is opened is in either of these two file paths. Steam\SteamApps\common\Wargame Red Dragon\Data\WARGAME\PC\430000587 While the “normal version” of the game can be found here: Steam\SteamApps\common\Wargame Red Dragon\Data\WARGAME\PC\430000598 ![]() This file will need to go to the file path the executable is looking at, for example the current DLC BETA folder of the game is: The ZZ_win.dat file contains the localization dictionaries which gives our new units their proper and correct names, such as the T-64A into the T-64B1. Furthermore, the game is explicitly looking for "ndf_win.dat" in a specific folder location depending on which Red Dragon executable you are using. This is the file that the game loads up on program start, so if you mess this file up it can cause it to immediately crash. This file contains all of the real changes to the game, prices, unit stats and so on. So the First file is the ndf_win.dat and is also the most important. Ok, so there are two things you will need to install Uralmod. So, since mixed decks cannot be really balanced, I would say they simply should be restricted at least for ranked games.Latest versions can be found in announcements of the steam group. No wonder bluefor mixed mech is so popular now in 1x1 and 2x2 conquest games (the previous hit among top players was bluefor mixed motor). Obviously there is a difference whether you build your deck from a staff of 6 red countries (and most of this staff made in USSR anyway) or you build you mixed deck from a staff of 11 countries - you will always have a better selection for Bluefor mixed. If you ask me about redfor mixed mech - it's a good deck either but has worse tanks, misses good combat recons and sucks in autocanons area what makes it worse all around than blue mech for 1x1. Great selection of planes (including very cost-effective LGB Bombers)Īll of this you can get in a single deck what makes it overpowered as hell for 1x1 and 2x2 CONQUEST battles. ![]() ![]() Great set of cost-effective fire-support vieclies (m36, canonen jagopanzer, m163CS, Centurion AVRE) Most cost-effective shock infantry in game (Stormers)Ī wide selection of IFVs with 1750m and even 1925m autocannons Most cost-effective line infantry in game (Jagers) No wonder, while with 9 slots of veteran infantry of mechanized deck you also getting:īest wheeled combat recon in game (HACHI-NANA SHIKI)īest tracked combat recon in game (M3A2 CFV)īest light tanks in game (Leo1a5 or NANA-YON SHIKI E) While you can select units from up to 11 nations, you can get the best of the best in almost every category.įor example at this moment Bluefor mechanized seems to be the most popular deck in ranked What makes mixed decks so powerful? Cost-effectivness! You simply take the most cost effective units of every nation in your deck. While you can restrict such decks manually hosting a game, you still have to deal with mixed decks in ranked. For some weird reason mixed decks (all bluefor or all redfor units in one deck except prototypes) are not restricted in Wargame.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |